#town map

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d00NnmM0000000000T00000a
d00nyim000000000NtM0000a
d00yuui00000000NntmM000a
d00h%5k0000000NnntmmM00a
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d000000NtM0000nnngmmm00a
d00000NntmM000nnyuimm00a
d00000nngmm000nyuuuim00a
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d00000yuuui000h$4j6^k00a
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d0000000000000000000000a
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:def
#no monsters in town.
:0
pix grass
walk 0
:1
pix rock
walk 1
:x
pix rock_s
walk 1
:d
pix rock_e
walk 1
:w
pix rock_n
walk 0
:s
pix rock_w2
walk 1
:a
pix rock_w
walk 1
:>
pix mine
walk 0
Action
if var been_to_first_level=1 | pass | info You are attacked by a \
spider. This shouldn't be too hard.
if var been_to_first_level=1 | pass | attack spider
move level1.txt 21 6
hero hero_s
set been_to_first_level 1
:4
pix wall_door
walk 0
Action
store a Weapons Store
move town.txt 16 13
hero hero_s
:$
pix sign_weapon
walk 1
:5
pix wall_door
walk 0
Action
store a General Store
move town.txt 5 7
hero hero_s
:%
pix sign_general
walk 1
:6
pix wall_door
walk 0
action
store an Armory
move town.txt 18 13
hero hero_s
:^
pix sign_armor
walk 1
:7
pix wall_door
walk 0
action
store a Training Hall
move town.txt 8 14
hero hero_s
:&
pix sign_training
walk 1
:j
pix wall_s
walk 1
:p
pix wall_door
walk 0
:h
pix wall_sw
walk 1
:k
pix wall_se
walk 1
:y
pix roof_sw
walk 1
:u
pix wall
walk 1
:i
pix roof_se
walk 1
:n
pix roof_w
walk 1
:m
pix roof_e
walk 1
:N
pix roof_nw
walk 1
:M
pix roof_ne
walk 1
:T
pix roof_nmid
walk 1
:t
pix roof_mid
walk 1
:g
pix roof_smid
walk 1
